The player takes control of a young boy as he makes his way. After this, the boy loses his free will and falls into the same position as the other mindless drones found throughout the game. Limbo is a harrowing yet strangely beautiful and elegant game, albeit in a fairly morbid way. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. In Inside's secret ending, players find themselves in another bunker and must power down one of the mind control helmets by pulling its plug. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. Unlike Tetris, Limbo places the player within a darkened world of mystery and horror, where death is a constant threat from sources that the player cannot see or understand. The conundrums are often bedeviling, but they always make sense. You'll push logs, cause platforms to swing by running from one end to another, and even alter gravity. To unlock Inside's secret ending, players must deactivate all the hidden light orbs found throughout Inside's secret rooms. In Limbo, players need to use objects governed by realistic physics to create avenues of progress. Inside being the former so it is the BETTER. Like many of the best video game secret endings, certain requirements must be met to view the one in Inside. The article was about short games and when I came to this game it was titled Inside/Limbo. There is another theory for how the Inside game ends, and it is perhaps the most logical considering Inside's secret ending. ![]() The stick is lowered with each round, and the game is won by the player who passes. ![]() Additionally, mind control was very much a prominent theme and gameplay mechanic, so this kind of theory actually makes a lot of sense. A dance played by taking turns crossing under a horizontal bar or stick. Limbo tells the story of a boy trapped inside a never ending purgatory, in. ![]() Considering that the boy broke into a heavily fortified facility and not only knew exactly where to go in order to free the Huddle but also became a part of it, it makes sense that the Huddle somehow managed to use the boy (who is the youngest of all the characters in Inside and, therefore, perhaps the most susceptible to this type of mind control) to free itself. A full play-through of developer Playdeads puzzle platform horror game LIMBO.
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